Nightmare sphere game




















I hear there's some adult content in it, but I haven't seen it yet. I think there's approximately a gazillion secret things to do. Developer: Japanese person, I haven't found the name. Status: Unknown. You do not have the required permissions to view the files attached to this post.

Long Live the Queen! On his face, he wears a pair of shades with a single black-chromed lens that flashes. Underneath his cloak lies his weak spot, a wildly-twisting accumulation of darkness. Above his robe, Nightmare wears silver pauldrons and a small red medallion around his neck sometimes obscured by his chin in-game. In the games, Nightmare has human-like teeth, while in the anime his teeth are sharp and jagged.

According to official artwork for Kirby's Adventure , Nightmare has thin bony arms, though this characteristic was not included in later installments of the series except for the anime, Super Smash Bros. He now has a total of four shoulder pads instead of just two, and much longer horns on his helmet. His chain and medallion are also now consistently visible during the fight.

There are also two more jewels on his headpiece. His cloak is no longer transparent nor displays any stars, instead simply being a solid dark purple. This game's design also reflects a notable decision made to his size in Kirby: Right Back at Ya! In accordance to the show, he is also almost as tall as the screen now. His design in Kirby Mass Attack takes a number of visual cues from his design in Kirby: Nightmare in Dream Land , though his shadowy cloak no longer conforms to the shape of his tornado-like core and instead bears more resemblance to the original shape of the cloak as seen in his artwork for Kirby's Adventure.

Nightmare is a powerful entity that serves as the final boss in both Kirby's Adventure and its remake. In both games, he can only be defeated by the powerful Star Rod that Kirby collects in both games. In these games, Nightmare takes control of the Fountain of Dreams in an attempt to extend his control over Dream Land. Trying to prevent this, Dedede breaks the Star Rod and scatters it around Dream Land, temporarily leaving Nightmare unable to take control and seems to trap him inside the Fountain of Dreams.

Kirby , unaware of Dedede's intentions, restores the Star Rod and places it back in the fountain. With the Star Rod back in place, Nightmare reveals himself. Nightmare and Kirby then fly into space Kirby did this with the help of Dedede. In his Power Orb form, Nightmare, for the most part, stays on the right side of the screen, shooting empty blue stars at Kirby. Nightmare may also shoot a sonic wave, which is faster and is a bit wider than the star attack. Nightmare repeatedly moves from one spot to another while using this attack.

The fight is similar to the fight with Kabula in Kirby's Dream Land , but with a time limit, for the entire battle takes place in the planet's atmosphere as the two are falling to Popstar's surface. As such, if Kirby doesn't deplete Nightmare's health bar in time, Nightmare will flee and Kirby will crash into the ground and lose a life.

After the final blow is struck, Nightmare retreats and flies to Popstar's moon. Kirby follows close behind on a Warp Star. As Kirby pursues him, the Power Orb suddenly metamorphoses into his true form. After knocking Kirby from his Warp Star and onto the surface of the moon, Nightmare teleports in close to finish him off, effectively beginning the second phase of the battle.

In his second form, Nightmare attacks Kirby by shooting stars at him, ramming into him, and using his tornado-like core to drill into him. He takes fewer hits to defeat than in his first form, but can only be damaged by hitting his weak spot, the accumulation of darkness at his core, which is usually protected by his impenetrable cloak. He briefly reveals his weak spot during each of his attacks. After Kirby lands the finishing blow, Nightmare's body explodes, destroying a huge portion of the moon as a result.

After this, Kirby returns to the Fountain of Dreams, places the Star Rod back in there, and everything returns back to normal. Nightmare himself doesn't appear in the game; however, his Power Orb form makes a minor cameo in the background of the Fountain of Dreams stage.

He is the hardest painting to draw, with a total of four stages. In addition, Nightmare's battle theme from the previous game received a remix that plays in the penultimate stage in the game, Spectacle Space. While Nightmare does not appear in the main game, he makes a cameo appearance along with several other final bosses in a graphic; Kirby can assemble this graphic by collecting Graphic Pieces from Treasure Chests.

In his orb form, he attacks by teleporting around the area and firing stars and energy blades until he takes sufficient damage. In his second form, like in Kirby's Adventure and its remake, he only takes damage when his weak point is open. However, this time around his attacks are almost completely changed. He commonly attacks by releasing energy orbs that follow the Kirbys until they disappear he fires more orbs as he takes more damage.

He also conjures pointed meteors to collide with them, but they can be destroyed before he even drops them. The meteors will also break up into smaller rocks when fired at, which the Kirbys must then avoid. Later in the battle, Nightmare will try to fire energy beams and star barrages at the Kirbys.

His defeat animation parallels the one in Kirby's Adventure and its remake. In Stage , Kirby fights the Orb form. To add a twist to the challenge, the hero must avoid large, flashing Bullet Bills from Super Mario Bros. These enemies will KO Kirby with one hit.

Kirby fights Nightmare's Wizard form in Bonus Stage , which is pulled directly from Kirby's Adventure without added gimmicks. While not physically appearing in Super Kirby Clash , Parallel Nightmare , Nightmare's counterpart from Another Dimension , appears as a boss and the main antagonist.

Nightmare also appears as a sticker , which can be unlocked at the Shoppe by defeating Parallel Nightmare in The Empyrean. Nightmare makes an appearance in the Kirby: Right Back at Ya!

He is referred to as eNeMeE. Instead of attempting to corrupt the Fountain of Dreams, this version of Nightmare is intent on universal conquest through more direct, forceful methods.

He is responsible for the creation of Nightmare Enterprises , a company that manufactures and sells hordes of monsters that Kirby often has to fight.

It's implied that the monsters eventually turn on the customers as well. The money he makes from it also goes to further his conquest goals. In the third episode, Kirby's Duel Role , it's mentioned by Kabu that eNeMeE created one monster that didn't obey him, though who it is never stated. This is heavily implied to be Kirby, but it is possible that it might also be Meta Knight who also seems to hold a grudge against eNeMeE.

Occasionally, eNeMeE speaks to N. Sales Guy concerning their business, but mainly exists as a mysterious figurehead of the company. He constantly watches Kirby fight his monsters that he sells to King Dedede. One of the few notable actions was when he sped up the rate of an asteroid that was heading for Dream Land, which he seemed to mostly just do for his own amusement, as well as putting money in his pockets from his best customer: King Dedede.

For the bulk of the series though, eNeMeE resides deep within his planet-sized fortress creating monsters. If the player has recently installed Typhon neuromods, January will point to that as the reason for Nightmare's presence. After Nightmare has been evaded or eliminated, January will then mention a prototype satellite used in Psychotronics, beginning the Mixed Signals quest, which can be completed before January suggests you do so.

Nightmares' aggression depends on the number of Typhon skills you have - if you have no Typhon abilities, it will not spawn midway through an area, and will instead wait until you transition to an area where it can spawn before doing so. On the other hand, if you've invested in multiple Typhon abilities, it may be inclined to suddenly appear while you're already deep in an area.

Its related timer will also activate immediately. In Prey: Mooncrash , nightmares will also spawn on Pytheas after Peter has progressed enough in his job. Unlike the nightmares encountered on Talos I, these nightmares will permanently roam the base until they are destroyed, having no time limit to disappear. Strangely, there is also a nightmare locked in a containment unit in Pytheas Labs , which cannot be released but can be scanned with a Psychoscope.

It was likely created in captivity by a contained weaver capturing a nightmare is virtually impossible , but it is unknown why no data on it was shared with Talos I Psychotronics. The Typhon reponse to an anomaly in their ecology - something that's like them Only purpose seems to be hunt me down.

Seems unstoppable. Psychic terror field can punch through psychoscope shielding.



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